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ικαρος

Tichuant

Sorry to break the news to you, but what you describe is a synchronization problem when you played your bomb. I guess @felix can confirm: tichu.one is not a server based application. The four player apps communicate with each other to synchronize each move. Now here is the catch: what happens if it is player's A turn. A plays a card and at the same time player B plays his bomb before receiving player A's move? A synchronization error occurs because player B from his point of view played the bomb before player A. But when B's move reaches the phone of player A. A's move already happend and a bomb can no longer be played before the move...

Network latency or temporary reconnects between apps increase the risk of bomb synchronization issues to occur even further.

Based on my observation problems with bombs played are causing most of the "wait 10 seconds .. round needs to be restarted" issues we encounter in this app.

Can you exploit this? I guess, to some extend yes. You have to time playing your bomb with the move of another player. Converting a certain tichu win of your opponents to a redeal of all cards is an advantage. But you have to guess the correct timing and then there are still network transmition times, etc. So you can try but still need some luck to make it happen and with a bomb you have a high chance to defeat a tichu within the rules and this will normally give more points then a redeal ...

But back to your example: you played the bomb yourself and most probably uhrensohn played his turn at the same time and then the behavior you describe happens.
[/QUOTE]

To be clear, the bomb was played on my turn.

D
A C
B

turn moves to A
A plays draw
turn moves to B
B plays bomb (i've seen it happen without a bomb too, for example playing an ace pair with one card left)
turn moves to C
flickering connection status and round reset

As I said in my last message, I would be happy to know that it's just a coincidence. I agree that the nature of the application and realities of real-life connection fallibility can result in frustrating situations for anyone. However, several times now (and only after very big plays!!) I've seen players have this behavior, which is consistent and repeated and is notably different from a typical connection issue we might experience. The key differences for me are that the connection status flickers between "___ has connection problems" and "___ is back" until the turn timer has expired, rather than cutting out as usual. It can be intentional or unintentional but it's happening and over time I have become more and more suspicious about why it always has the same result in the same situations from the same players.
 

Heywen

Tichuant
[/QUOTE]
uhrensohn

Today I played a match with gurgle as my partner and uhrenson + Amr1307 as our opponents. In the final round, my team was up by ~200 points and Amr1307 called tichu. I had a great hand including a basically unbeatable bomb, which I played as I thought it to be my second to last draw. Immediately after I played, uhrenson was given the turn. Instead of passing his turn and accepting his defeat, he chose to delay his turn and continuously disconnect/reconnect to the match. I have seen this bewildering behavior from other players in the past but this was the first time I realized what was going on. By continually connecting/disconnecting, uhrensohn initiated a round reset due to internal error, delaying their unavoidable defeat (which happened anyway after the round reset). This behavior is obviously extremely childish and is most certainly cheating, by using the nature of the online medium in which we are playing to bend the rules and give themself an unfair advantage in receiving a second chance to somehow pull out a double + tichu or grand tichu for a victory. As an aside, I expect uhrensohn acted out of their perceived embarrassment of losing to a team of players under level 10.

Sorry to break the news to you, but what you describe is a synchronization problem when you played your bomb. I guess @felix can confirm: tichu.one is not a server based application. The four player apps communicate with each other to synchronize each move. Now here is the catch: what happens if it is player's A turn. A plays a card and at the same time player B plays his bomb before receiving player A's move? A synchronization error occurs because player B from his point of view played the bomb before player A. But when B's move reaches the phone of player A. A's move already happend and a bomb can no longer be played before the move...

Network latency or temporary reconnects between apps increase the risk of bomb synchronization issues to occur even further.

Based on my observation problems with bombs played are causing most of the "wait 10 seconds .. round needs to be restarted" issues we encounter in this app.

Can you exploit this? I guess, to some extend yes. You have to time playing your bomb with the move of another player. Converting a certain tichu win of your opponents to a redeal of all cards is an advantage. But you have to guess the correct timing and then there are still network transmition times, etc. So you can try but still need some luck to make it happen and with a bomb you have a high chance to defeat a tichu within the rules and this will normally give more points then a redeal ...

But back to your example: you played the bomb yourself and most probably uhrensohn played his turn at the same time and then the behavior you describe happens.
 

ικαρος

Tichuant
Mind sharing some of whatever you’re on?

Today I got kicked out of two games entirely, and in another one it was really close because I kept getting “nc” (no connection) messages.
But the game doesn’t pause just because a player gets frustrated and quits, or because they have connection issues. And the loss still gets counted against the account anyway, so there’s no real advantage to doing that.
Maybe take a minute to learn how the rules actually work
I've seen many connection issues as well in this app. Another thing I have seen is a specific pattern occuring in specific situations involving a specific category of players. If it's just a coincidence, great. See you next time.
 

uhrensohn

Tichuant
uhrensohn

Today I played a match with gurgle as my partner and uhrenson + Amr1307 as our opponents. In the final round, my team was up by ~200 points and Amr1307 called tichu. I had a great hand including a basically unbeatable bomb, which I played as I thought it to be my second to last draw. Immediately after I played, uhrenson was given the turn. Instead of passing his turn and accepting his defeat, he chose to delay his turn and continuously disconnect/reconnect to the match. I have seen this bewildering behavior from other players in the past but this was the first time I realized what was going on. By continually connecting/disconnecting, uhrensohn initiated a round reset due to internal error, delaying their unavoidable defeat (which happened anyway after the round reset). This behavior is obviously extremely childish and is most certainly cheating, by using the nature of the online medium in which we are playing to bend the rules and give themself an unfair advantage in receiving a second chance to somehow pull out a double + tichu or grand tichu for a victory. As an aside, I expect uhrensohn acted out of their perceived embarrassment of losing to a team of players under level 10.

Mind sharing some of whatever you’re on?

Today I got kicked out of two games entirely, and in another one it was really close because I kept getting “nc” (no connection) messages.
But the game doesn’t pause just because a player gets frustrated and quits, or because they have connection issues. And the loss still gets counted against the account anyway, so there’s no real advantage to doing that.
Maybe take a minute to learn how the rules actually work
 

ικαρος

Tichuant
uhrensohn

Today I played a match with gurgle as my partner and uhrenson + Amr1307 as our opponents. In the final round, my team was up by ~200 points and Amr1307 called tichu. I had a great hand including a basically unbeatable bomb, which I played as I thought it to be my second to last draw. Immediately after I played, uhrenson was given the turn. Instead of passing his turn and accepting his defeat, he chose to delay his turn and continuously disconnect/reconnect to the match. I have seen this bewildering behavior from other players in the past but this was the first time I realized what was going on. By continually connecting/disconnecting, uhrensohn initiated a round reset due to internal error, delaying their unavoidable defeat (which happened anyway after the round reset). This behavior is obviously extremely childish and is most certainly cheating, by using the nature of the online medium in which we are playing to bend the rules and give themself an unfair advantage in receiving a second chance to somehow pull out a double + tichu or grand tichu for a victory. As an aside, I expect uhrensohn acted out of their perceived embarrassment of losing to a team of players under level 10.
 

uhrensohn

Tichuant
유동이 umgehend sperren, der treibt ein großangelegtes Cheating-System mit diversen Helferaccounts.

Und vor allem müsste man mal integrieren, dass die Spiele dieser Accounts halt wirklich gelöscht werden. Das wurde in der Vergangenheit zwar häufig angekündigt, passiert aber im System meines Wissens nach nicht wirklich? Zumindest nicht automatisiert. Auf der anderen Seite kommt es aber immer mal wieder vor, dass irgendwelche technischen Ausscheidungen oder Spiele, bei denen man niemals eine Karte gespielt hat, per se als Niederlagen nachgetragen werden. Sowas darf keine Einbahnstraße zu Lasten der Spieler sein.
Vielleicht kann man ja da was implementieren?
 
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Vernontwign

Guest
Когда я зашёл на этот мир, впечатление было таким, будто я переступил грань реальности. Здесь каждая ставка — это не просто азарт, а история, которую ты открываешь с каждым движением.

Дизайн удобен, словно ветер судьбы направляет тебя от игры к игре. Транзакции, будь то депозиты или выплаты, проходят легко, как поток воды, и это удивляет. А поддержка всегда готова подхватить, как друг, который никогда не оставит.

Для меня Казино селектор стал миром, где игра и вдохновение сплетаются. Здесь каждый момент — это часть картины, которую хочется создавать снова и снова.
 

uhrensohn

Tichuant
I'm merely pointing out the advantage you have found by this, not offended at all i would play with you too the point is it's more fair if you decide you're in the game before pressing 'ready'? One occasion the game started anyway and someone was stuck with an ai teammate from the beginning.
I don’t care about guys like Wolveight. I don’t mind if they always play like this ;-)

Do you know I get an exit and a defeat for what you wrote?!
 

Coenraad

Tichuant
I'm sorry for you man. I would have played with you. Unfortunately your partner is a nogo for me. just like wolveight or other players who insults. I choose these players only as opponents.
I'm merely pointing out the advantage you have found by this, not offended at all i would play with you too the point is it's more fair if you decide you're in the game before pressing 'ready'? One occasion the game started anyway and someone was stuck with an ai teammate from the beginning.
 
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