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Sorry to break the news to you, but what you describe is a synchronization problem when you played your bomb. I guess @felix can confirm: tichu.one is not a server based application. The four player apps communicate with each other to synchronize each move. Now here is the catch: what happens if it is player's A turn. A plays a card and at the same time player B plays his bomb before receiving player A's move? A synchronization error occurs because player B from his point of view played the bomb before player A. But when B's move reaches the phone of player A. A's move already happend and a bomb can no longer be played before the move...
Network latency or temporary reconnects between apps increase the risk of bomb synchronization issues to occur even further.
Based on my observation problems with bombs played are causing most of the "wait 10 seconds .. round needs to be restarted" issues we encounter in this app.
Can you exploit this? I guess, to some extend yes. You have to time playing your bomb with the move of another player. Converting a certain tichu win of your opponents to a redeal of all cards is an advantage. But you have to guess the correct timing and then there are still network transmition times, etc. So you can try but still need some luck to make it happen and with a bomb you have a high chance to defeat a tichu within the rules and this will normally give more points then a redeal ...
But back to your example: you played the bomb yourself and most probably uhrensohn played his turn at the same time and then the behavior you describe happens.
uhrensohn
Today I played a match with gurgle as my partner and uhrenson + Amr1307 as our opponents. In the final round, my team was up by ~200 points and Amr1307 called tichu. I had a great hand including a basically unbeatable bomb, which I played as I thought it to be my second to last draw. Immediately after I played, uhrenson was given the turn. Instead of passing his turn and accepting his defeat, he chose to delay his turn and continuously disconnect/reconnect to the match. I have seen this bewildering behavior from other players in the past but this was the first time I realized what was going on. By continually connecting/disconnecting, uhrensohn initiated a round reset due to internal error, delaying their unavoidable defeat (which happened anyway after the round reset). This behavior is obviously extremely childish and is most certainly cheating, by using the nature of the online medium in which we are playing to bend the rules and give themself an unfair advantage in receiving a second chance to somehow pull out a double + tichu or grand tichu for a victory. As an aside, I expect uhrensohn acted out of their perceived embarrassment of losing to a team of players under level 10.
Sorry to break the news to you, but what you describe is a synchronization problem when you played your bomb. I guess @felix can confirm: tichu.one is not a server based application. The four player apps communicate with each other to synchronize each move. Now here is the catch: what happens if it is player's A turn. A plays a card and at the same time player B plays his bomb before receiving player A's move? A synchronization error occurs because player B from his point of view played the bomb before player A. But when B's move reaches the phone of player A. A's move already happend and a bomb can no longer be played before the move...
Network latency or temporary reconnects between apps increase the risk of bomb synchronization issues to occur even further.
Based on my observation problems with bombs played are causing most of the "wait 10 seconds .. round needs to be restarted" issues we encounter in this app.
Can you exploit this? I guess, to some extend yes. You have to time playing your bomb with the move of another player. Converting a certain tichu win of your opponents to a redeal of all cards is an advantage. But you have to guess the correct timing and then there are still network transmition times, etc. So you can try but still need some luck to make it happen and with a bomb you have a high chance to defeat a tichu within the rules and this will normally give more points then a redeal ...
But back to your example: you played the bomb yourself and most probably uhrensohn played his turn at the same time and then the behavior you describe happens.
